An apparel e-commerce platform that promotes customer engagement
Timeline: May 2022 - August 2022 (4 months)
My role: Project Manager, UX Designer
My collaborators: Nga Ting Chan, Nguyen Phuong Trinh Vo, Thi Hoai Thu Tran
Deliverables: Personas, Comparative Analysis, User Flows, Wireframes, Prototype
In the second semester of my graduate program in Interactive Media Management at Centennial College, I had the opportunity to go through the whole design thinking process to work on my project. I had three collaborators to provide help and offer valuable feedback.
I needed to observe and explore the problem for this personal project, which was different from the last semester when I was given an actual client with an existing problem. So I started thinking about what problem I encountered recently that I would like to solve.
At that time, the pandemic was still happening, and I had fewer chances to meet friends and shop together. Instead of going out with friends to buy things, I shop online more often. Online shopping is convenient, but the experience is boring to me. It’s just me facing a bunch of product images. Therefore, I wondered whether people have the same problem as me and if this problem is worth solving.
After discovering the problem, I needed to set a project plan and objectives. The project aims to create a high-fidelity prototype of an interactive e-commerce platform that promotes customer engagement by going through the design thinking process.
The growing popularity of e-commerce and the influence of the pandemic make online shopping desirable. However, online shopping lacks social interaction, making it difficult for retailers to build relationships and connect with customers. Customers who feel disengaged about online shopping are eager to have a better shopping experience, but retailers face obstacles in delivering an engaging user experience in the digital space.
In order to validate my project idea, I conducted a concept validation survey with 15 target users in mid-May 2022 to find user needs and insights.
"I wish to have nice communication and interaction function with other users" - one of the respondents
Based on the user research and analysis, I created two personas to represent two types of target users.
Olivia Baker, the beginner business owner
Megan Nelson, the indecisive shopper
Before jumping into the solution, I initially researched what shopping experience the consumers want.
I found useful data from the Future Shopper Report 2022 released by Wunderman Thompson.
64%
64% of global consumers said they wished brands and retailers would be more innovative in how they use digital technology to improve their experiences.
60%
60% of global consumers said they prefer to shop with a retailer or brand that has both digital and physical stores.
60%
60% of consumers would be interested in buying the same products for themselves and for their avatars.
72%
72% of consumers said they are more comfortable using technology than before the COVID-19 outbreak – up from 60% last year.
I had the 4 key insights:
Therefore, I came up with a proposed solution from the research findings.
Downtown is a 2D metaverse apparel e-commerce platform for retailers and customers. It bridges the gap between physical stores and online stores. It is an innovative sales option for apparel retailers to promote their brands by building relationships and engaging with customers. It also allows customers to shop with anyone, anytime and anywhere, through web browsers with their avatars.
Virtual world and metaverse are big topics, and the project can be large and complex. However, this project period was only four months. With limited time and resources, I had to identify the critical features for providing an engaging experience to the users and demonstrate those in the prototype. Therefore, I decided to host a UX workshop for a Feature Prioritization Exercise to identify the most critical features that can be completed before the end of the semester.
This is how the InVision board looks after the UX workshop:
I often come up with many ideas, but I cannot complete them all at once. I found that this UX workshop is a useful tool for collaboratively assessing the benefits in two aspects. From the findings, I decided to complete the features with the highest user value and least design effort.
Before prototyping, I created a UX theme to capture the value my project would bring to users.
It’s a great way to define what experience I want users to have.
To better showcase my idea, I selected one of the most important flows to create a low-fidelity prototype using InVision for user testing.
The purpose of the Journey Map is to understand the users' mindset and empathize with the user’s frustration and joy in order to find opportunities to improve their user experience. It represents a timeline of a user journey which illustrates the customer’s feelings and thoughts. It is an effective tool for finding problems and improving the current design.
This journey map explains the process of one of the personas, Megan Nelson, using Downtown.
After designing the wireframes, I defined the tasks, wrote a test script and came up with some follow-up questions for user testing. I conducted the user testing with 5 potential users.
I developed the prototype with two user flows. Based on the two personas, I defined their goal and designed their user journey.
Let’s see how Olivia and Megan begin their journey and how they fulfill their goal.
Goal: Engage with customers and provide assistance
Olivia's journey:
Goal: Find the right product with an engaging shopping experience
Megan's journey:
This project gave me a taste of what it might be like to work as a UX designer and project manager. I learned how to effectively pitch my project idea and support my idea with data and market research.
I also learned the importance of the iterative design process. My initial design was changed multiple times based on user feedback in order to improve usability.
One of the biggest challenges I faced was to demonstrate how my platform offers better customer engagement while not destroying the convenience of the modern online shopping site. I had to research other similar products and ask some of the potential users. I found that users would like to have a personalized experience and a better categorization. Therefore, I designed a “personal town” customized by interests and different “themed towns” by clothing categories.
Overall, I enjoyed the design process of turning my idea into a prototype. I hope I can have more opportunities to design products and solve problems.